The moral of this story, don’t get drunk near cult friends. Though I suppose one should be careful who you call friend in the first place.
Arkham Horror is one of those games that has a great atmosphere to it. It’s a long game but well worth playing. As you play it effectively creates the story for your group trying to survive the terror that lurks in the streets. Of course some people have different ideas about win conditions.
Beware places offering free wifi.
One has to wonder how a cult that involves offering to maintain their numbers. Without drawing unwanted attention at that.
Hey if you’re going to summon some demonic being might as well put him to good use.
The cultists are back, having moved over from The House Of Madness. While THOM was an okay comic it wasn’t entirely working in general. It started out with a certain focus, then switched and became something else. With Nismorack it’s all different all of the time. Which gives me a bit more freedom to create… Read more »